Local that Works spotlights innovative and replicable content, engagement and revenue initiatives at public radio and TV stations and nonprofit and digital news organizations in the U.S. LTW includes an annual contest and a database (below). LTW produces webinars that offer insights into projects and organizations that are reshaping local civic journalism.
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A web browser based video game that explains the difficulties of voting in Texas.
A series of virtual listening sessions with residents in greater Minnesota who identify as Black, Indigenous or persons of color (BIPOC) coupled with a statewide public opinion survey.
Our region is hungry for new narratives and contacts – KCAW responded by adapting regional storytelling. Our Grandparents’ Teachings and Sitka Tells Tales connects listeners to authentic local culture.
An exploration into memory, meaning, and the not-so-obvious threads that connect people. The performance was inspired by intergenerational conversations about music between students and older adults.
Using voices of residents of all nationalities and age and census data, WDET looks at rapidly changing communities of southeast Michigan as part of our intermittent series called Crossing the Lines.
While businesses were struggling during the COVID-19 pandemic, 90.9 The Bridge offered statistically underrepresented business owners in Kansas City complimentary underwriting to its 50,000 listeners.
KCUR conducted a multi-pronged capital campaign to raise $250,000 in matching funds to replace its aging transmitter, exceeding that goal by nearly 30% in just one month.
Main Street sponsors put the “public” in public radio, creating a sense of place on-air. The Community Accounts Sponsorship Team gives small sponsors big love with marketing solutions and coaching.
CapRadio’s cross-platform Summer Concert Series supports local musicians from underrepresented groups and reunites music lovers with the live performances they’ve been missing during the pandemic.
Voting In Texas: The Game
One of the biggest stories of the year in Texas was the battle over voting rights. Texas had been singled out at the most difficult state to vote in and the state legislature was moving legislation forward that would make it even more difficult to vote.
Texas Public Radio was actively reporting on this issue but the in-depth reporting that explains the Texas election code and how it impact communities of color ran into a problem. It was difficult to keep many in the audience engaged in the nuances of voting law.
Another problem is that public radio broadcasters are in a bubble. We are talking to the same audience everyday and in America’s stratified media landscape that’s not good enough. We have got to figure out ways to engage people who do not listen to public radio
We decided to try producing an interactive role playing game called “Voting In Texas: The Game.” The game is a playable in a web browser and is even playable on an internet connected smart phone. The game uses a top down view and will appear very familiar to anyone who has played the Pokemon games on handheld devices like GameBoy.
The player steps into the shoes of a gender neutral character that goes on the odyssey to vote. The player’s character will interact with in game characters that will inform the player about Texas election law including who is eligible to vote, the difficulties of voter registration in Texas, the problem of closing polling stations, voter roll purges and the impact of long lines on voters. The game also answers the question “is it easier to buy a gun than to vote in Texas?” Spoiler alert: yes, it is.
The game uses the voting laws that were in place during the November 2020 general election, which in Texas meant possible exposure to COVID-19 at the polling station.
The game dialog is edited, fact-checked and sourced with the same level of rigger that a traditional news story undergoes.
To develop the game Texas Public Radio used a product called RPG Maker which provides basic templates, in-game assets, sound effects and music that can be used to produce a video game with full distribution rights. The RPG Maker user interface allows for creating custom dialog, building game flow switches and decision trees which allows the game designer to generate a world map that can tell a story.
Reporters are essentially story tellers and a video game is just one more way to do that.
“Voting on Texas: The Game” is having an impact in classrooms. The RPG game was designed to be an education tool and we have heard from individual teachers that they are interested in using the game with their students.
The game is free to play and it takes about 15 minutes to play thru and then can kick off a classroom discussion about voting laws and access to the ballot.
Also the game release received coverage in the San Antonio Express-News from columnist Gilbert Garcia.
“Texas Public Radio host turns voting rights into a video game,” was published July 31 2021.
Link to column: https://www.expressnews.com/news/news_columnists/gilbert_garcia/article/Texas-Public-Radio-host-turns-voting-into-game-16354380.php